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Welcome to the Lost Shadows Game Development site. Designed and produced by University of Advancing Technology students, Lost Shadows provides intense shooter action from a 3rd person perspective. Using the awesome power of the Unreal Tech game engine, this total conversion of Unreal Tournament 2003, serves as a senior project where the members of the development team aim to complete a finished game that stands up to full retail products. The site will also serve as a portal where the online gaming community can exchange ideas and thoughts on the many facets game design.

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Irony is the word of the Day

Posted by QuickFix - Oct. 30, 2003 2:30 PM GMT

As you can tell if you’re a regular around these parts, web updates on our progress don’t come very often, so it saddens me today to bring news of our cancellation. Yes, you heard that right... due to factors that are out of our control, Lost Shadows is no more. While we tried to pull through and continue on, things just weren’t the same over this past summer as we lost more than a few team members to graduation and job hiring’s. We tried adding some new members to pick up the slack, which they did, but sadly the fire on our collective bellies was extinguished and we just couldn’t get things back on track to finish something worth releasing.

It’s too bad really, but sometimes it’s just best to cut your losses and move on. It wasn’t a total loss though, as we learned a great deal these past three semesters and I’m sure those lessons will help us tremendously in all our future endeavors. On a personal note, I’d just like to end all of this by sending out a huge thanks to all those involved in the project. It was a lot of fun working with you all.

Why is Irony the word of the day you ask? Well as I was contemplating how to deliver the bad news to all of you, I received some cool, but ironic news. It seams Play Magazine has run an article in its October issue (page 11) about Schools and Universities that offer game design programs and featured us in one of their pictures. How’s that for untimely news? We’re not mentioned in the article, but it’s still exciting to see something you’re involved in get published liked this. Oh well. If you like, you can see a larger version of the image below by clicking on it.

Behold the power of a crappy scanner...
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Milestones Met and Public Unveiling

Posted by QuickFix - Apr. 14, 2003 5:55 PM GMT

Whew! Time sure does fly when you’re busy. We met a huge milestone last week as we got an alpha build finished so that we could present Lost Shadows at UAT’s Spring Technology Forum. Things went really well and we got some great positive feedback from the attendees. It felt really good to finally unveil the game to the public and see people excited about what we’re doing. It just proves that there is light at the end of this long, long tunnel. A very rewarding experience indeed. The team and I would like to take this opportunity to thank the university for all their help, the progress we’ve made so far would not have been possible without you. Thanks everybody!!

In other news... I just finished going through a bunch of sections and updating them so we can send out some press releases and finally announce this thing to the world. We’re all really protective of this project (it’s our baby) so to finally say we’re ready for public opinion is a big deal for us. The whole team has been super busy trying to make a fun, exciting game that you’ll all enjoy. So feel free to click and explore the site. Thanks for visiting.

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Changes and Updates

Posted by QuickFix - Mar. 23, 2003 6:40 PM GMT

As you can probably tell form the lack of updates, things have been extremely busy around here. So much time is being spent on the game it self, it leaves me little time for web updates. I could go into great detail of the past month’s events, but I’m in no mood for writing a big, thick novel. (or proof reading one for that matter) So to keeps things simple and easy for you to read, here’s a somewhat chronological list of what’s been going on:

- Jon leaves for Austin: Co-Lead Designer, Jon, gets a sweet internship with Edge of Reality in Austin, TX. While he’s still involved with the project, we all know he has more important things to do... like getting paid to make games. ;-) Good luck Jon.

- Team addition: We add 3D Artist Eric Oglesby to the team to help complete our ever growing static mesh list. Welcome to the team Eric... now get to work!

- Trip to GDC: Six of us attend the conference in San Jose. Fun was had by all and great deal of learning took place. We were privileged enough to meet people from Epic (woot! woot!), Blizzard, Vicarious Visions, Rockstar games... just to name a few.

- Engine Switching: Because of our meeting with Epic, we decide to switch over to UT2003 from Unreal 2. Our programmers throw stuff at us.

- Crunch time: We set a new milestone for April 9th. There’s a good chance we’ll be presenting at UAT’s tech forum along side industry big wigs from Lucas Arts and Rockstar, so we figure we better have something good to show.

So there you have it, five good reasons for not updating. Seriously, we’ve been working our asses off in order to meet our new deadline. By then we should have plenty of screen shots and other media to show off so sit tight. Until then, I’ve gone and uploaded some general storyline info and gameplay stuff for you to browse and read. You can find it all in the Game Section. OK, I’m out...

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Bug Fixes and Additions

Posted by QuickFix - Feb. 22, 2003 9:37 PM GMT

I went through the site and fixed some bugs with my HTML code so now everything should be working fine. If anyone notices anything out of the ordinary, feel free to e-mail about it. You can find a link to my address in the Team Section or at the bottom of every page.

I also went and added Sway the Game Section. Seeing as she’s the main character, I thought it best to add her profile first. :-) I’ll be adding more character profiles soon, so keep an eye out for them.

Well that's it... have a good weekend everyone.

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Lost Shadows Site Launch

Posted by QuickFix - Feb. 14, 2003 1:04 AM GMT

We're finally up and running! Woot! Woot! Even though this project has been in the works for months now, we finally have some kind of web presence!!! Yay!!... OK, I’ll shut up now. Anyway, thanks for coming and have fun browsing the site.

© 2002-2003 Lost Shadows Development Team. Site by Dan Allison.